Hardcover: 216 pages
Publisher: Welcome Books; First Edition edition (March 5, 2012)
Language: English
ISBN-10: 159962110X
ISBN-13: 978-1599621104
Product Dimensions: 10.4 x 0.9 x 10.5 inches
Shipping Weight: 3.2 pounds (View shipping rates and policies)
Average Customer Review: 4.1 out of 5 stars See all reviews (41 customer reviews)
Best Sellers Rank: #61,015 in Books (See Top 100 in Books) #26 in Books > Arts & Photography > Other Media > Video Games #45 in Books > Arts & Photography > Collections, Catalogs & Exhibitions #66 in Books > Computers & Technology > Programming > Graphics & Multimedia
This is the companion book for the exhibition of the same name, held at the American Art Museum from 16 March 2012 to 30 September 2012.The book title is quite broad, and maybe ambiguous. This isn't an art book with pretty pictures or concept art of video games. Rather, it's about the evolution of video game graphics, the artistry of making video games. All explained in a brief and simplified manner.Since this is an exhibition companion book, it's not surprising it's not that technical. I get the idea that the target audience are probably exhibition goers first and then gamers.I enjoy the sense of nostalgia from looking at the old games I used to play. As with any list that ranks games, there's always the surprise element when you see games you've never seen before. From the text, you get some brief insight into how the games came to be.I've several issues with the book though. The first is the selection criteria. Author Melissinos selected an initial group of 240 games based on criteria that included visual effects, use of technologies and how world events and popular culture influenced the games. Then, voters online were invited to to choose the most popular games. Finally, 80 games are picked.In general, I don't expect the gamers to know anything about how the graphics were created, nor the technologies used in the game making. The public voting element goes against the selection criteria. At times, it's difficult to tell whether the games are included because they are innovative or just fan favourites. There are peculiar inclusions as well as omissions. A search online for bestseller lists will yield results for fan favourites instantly.
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