Age Range: 9 and up
Paperback: 276 pages
Publisher: No Starch Press; 1 edition (January 14, 2014)
Language: English
ISBN-10: 1593275684
ISBN-13: 978-1593275686
Product Dimensions: 0.8 x 8 x 10.2 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)
Average Customer Review: 4.7 out of 5 stars See all reviews (38 customer reviews)
Best Sellers Rank: #14,116 in Books (See Top 100 in Books) #2 in Books > Children's Books > Computers & Technology > Hardware & Robotics #4 in Books > Crafts, Hobbies & Home > Crafts & Hobbies > Toys & Models > Models #6 in Books > Children's Books > Activities, Crafts & Games > Crafts & Hobbies > Models
Programming can be some of the most difficult and most exciting parts of working with LEGO MINDSTORMS. Seeing a creation come to life can simply be magical (#mindstormsmagic), but is a daunting task for many. With a slew of books on the market for EV3, few focus almost completely on programming. The Art of LEGO MINDSTORMS EV3 Programming by Terry Griffin does a good job of making programming something anyone can do.First the quality of the book is simply awesome! No Starch Press has an excellent pulse on the MINDSTORMS community and the durable book in full color goes a long way in helping you learn how to program a robot. Great content can often be impaired by back and white images or cutting corners in the publishing process. This book, like The LEGO MINDSTORMS EV3 Discovery Book and The LEGO MINDSTORMS EV3 Idea Book, is made well and will last a long time. (Comes in handy since I suspect you will referring to the book more than a few times.)The author guides you though building a basic bot and programming it to complete various tasks. These range from things like line following and navigation. Griffin also goes over sensors in both the education and retail kits of EV3, making it a good resource for just about anyone.Like any good MINDSTORMS reference, there is good discussion on each sensor and how that relates to programming. Griffin also discusses each programming block in good details. This helps create the logical links for any new programmer. One of the unique parts of the book is how practical it is. Most books present turnkey bots and programs. This does wonders for getting you started, but might not be as much help in the classroom or on your FIRST LEGO League team.
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