Paperback: 568 pages
Publisher: Focal Press; 3 edition (May 14, 2014)
Language: English
ISBN-10: 0415836948
ISBN-13: 978-0415836944
Product Dimensions: 7.5 x 1.2 x 9.2 inches
Shipping Weight: 2.5 pounds (View shipping rates and policies)
Average Customer Review: 4.6 out of 5 stars See all reviews (13 customer reviews)
Best Sellers Rank: #254,162 in Books (See Top 100 in Books) #112 in Books > Arts & Photography > Other Media > Digital #845 in Books > Textbooks > Education > Elementary Education #17731 in Books > Education & Teaching
If you are interested in digital storytelling, there is much to love in this book including:* comprehensive content ~ explores structure, characters, social media, promotion & advertising, video games, mobile devices & apps, electronic kiosks and working as a digital storyteller including others* helpful lists in each chapter ~ some favorites include: basic ingredients of interactivity p.64; 10 new tools of interactivity p.83; critical story path p.120 and guidelines for creating a new project p.187 and 10 step development checklist* helpful resource ~ refers you to articles, books, youtube videos, and organizations pertinent to each topic* well-organized ~ layout is excellent (albeit print a tad small) with questions at the beginning of each chapter, conclusion at end and questions and projects appropriate for classroom useReally enjoyed the information on transmedia digital story telling. This book is 500+ pages - it is written in an easy, conversational style and you can read the chapters which most interest you. I found I could read 3-4 chapters at a time and then needed time to think about the content. The author, in early chapters, discusses the ingredients of regular storytelling and then described the added features of digital storytelling and how they relate. If this topic is fairly new to you, you will learn a lot from this book.You will learn how video games are designed and how cohesion is achieved when you have tangential plots. The difference between structure and plot of games is well defined. There are great quotes by industry insiders. One is that games have a sweet spot. A designer Greg Roach describes:"These granules of information can be character, atmosphere, or action.
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