File Size: 60098 KB
Print Length: 512 pages
Publisher: Cengage Learning; 003 edition (August 17, 2011)
Publication Date: August 17, 2011
Sold by: Cengage Learning
Language: English
ASIN: B00B82G86O
Text-to-Speech: Not enabled
X-Ray: Not Enabled
Word Wise: Not Enabled
Lending: Not Enabled
Enhanced Typesetting: Not Enabled
Best Sellers Rank: #269,752 Paid in Kindle Store (See Top 100 Paid in Kindle Store) #33 in Kindle Store > Kindle eBooks > Arts & Photography > Graphic Design > Graphic Arts #75 in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games #103 in Books > Arts & Photography > Other Media > Video Games
First of all, who is this book for?When I first bought this book I thought I was in for a mind breaking tutorial or insight into game development, and considering all the great reviews, I think these expectations were completely normal. Reality is: the book will only teach you very, very essential stuff. So, if you already have any sort of experience in game development, or you have been a hardcore gamer looking to become a game developer, you probably know this stuff already. This book is great for teenagers who would love to become game developers or professionals in other areas looking to cross over. Still, if you are knowledgeable in gaming or game development, you may want to buy this book for formalize your knowledge into comprehensible data sets in your mind (this is how this book has served me the most), for the writing is clear, easily digestible, and the presentation of the whole deal is beautifully done.What does this book talk about?A lot of things! And this is one of the very best features of the book: it will guide you to every detail of game development, even if offers very little information on some topics, so you won't stay completely ignorant with this book. It talks about: the target market, history of games, gameplay, storytelling, characters, marketing, development process, the development team, etc... By the end of this book you will feel good about your understanding of games, even if it is at a small extend, because now you fell that you have your feet on the ground. This is another great feature: it never talks about game development as something easy.
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