Hardcover: 416 pages
Publisher: Princeton University Press; 1St Edition edition (January 6, 2013)
Language: English
ISBN-10: 0691129088
ISBN-13: 978-0691129082
Product Dimensions: 10.1 x 7.2 x 1.1 inches
Shipping Weight: 2.3 pounds (View shipping rates and policies)
Average Customer Review: 4.4 out of 5 stars See all reviews (23 customer reviews)
Best Sellers Rank: #55,265 in Books (See Top 100 in Books) #7 in Books > Science & Math > Evolution > Game Theory #90 in Books > Business & Money > Economics > Theory #354 in Books > Science & Math > Mathematics > Applied
This is a review from a person who prefer writing summaries over doing problem sets and read only one book per topic for interest. To be fair, I will mostly talk about the shortcomings because that's how mind usually orients when encountering books that consume excessive brainpower. This book is certainly excellent; I have built my understanding of game theory upon it. One simply does not love a book (of this type) if he/she doesn't hate it at some point of time. Well, here it goes:- Too many "It's easy to see that"'s: Yes, some results can be derived from the concepts of previous chapters, and they may be unnecessary to be derived in the current content. But this does not mean the result are "easy to see"; don't really like such tone. Also, it will be nice to mention where (which concept) the results come from when not deriving them.- A static pure 2-player Nash equilibrium is NOT easy to find (the most basic Nash equilibrium): Yes, in an example it may look like a child play with the pretty looking "matrix" (normal-form). Nonetheless, the three arbitrary conventions: whether payoff of a player, say player 1, is on the right or left, whether player 1's action is on the row or the column, and whether the line drawn for player 1's best response is on the top or bottom, these conventions added up to 8 combinations. It's very confusing which direction to pick the best response without following the convention.- I think sometimes the convention of the payoffs of the players are swapped. I know one in an extensive-form (annoying but not fatal) and remember one in a normal-form (this would be horrible because of the previous point), but I may not have remembered it correctly.
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